Gallery four

Biggest Franchises, Remakes & Remasters

The series that survived every hardware shift, and the craft of bringing classic games back for new generations.

Ten franchises that shaped gaming

Debut years refer to the first game in the series. Ordered by debut.

Debut
1985
Studio
Nintendo
Genre
Platformer

Super Mario

Mario first appeared as Jumpman in Donkey Kong (1981), but Super Mario Bros. (1985) launched the series that has defined Nintendo hardware ever since.

Debut
1986
Studio
Nintendo
Genre
Adventure

The Legend of Zelda

Repeatedly reinvents itself, from top-down dungeons to the systemic open worlds of Breath of the Wild and Tears of the Kingdom.

Debut
1987
Studio
Square
Genre
RPG

Final Fantasy

Each numbered entry is a new world, which lets the series experiment with combat and tone while keeping its identity.

Debut
1987
Studio
Capcom
Genre
Fighting

Street Fighter

Street Fighter II (1991) set the template for competitive fighting games and arcade rivalry that continues in tournaments today.

Debut
1991
Studio
Sega
Genre
Platformer

Sonic the Hedgehog

Sega's speed-focused answer to Mario powered the Genesis era and has since expanded into films and multi-platform releases.

Debut
1996
Studio
Capcom
Genre
Survival horror

Resident Evil

Popularised survival horror, shifted to action with Resident Evil 4, and found new life through first-person entries and remakes.

Debut
1996
Studio
Game Freak
Genre
Creature RPG

Pokémon

Launched in Japan on Game Boy, with link-cable trading at its heart. It grew into cards, anime and mobile games.

Debut
1997
Studio
DMA Design
Genre
Open world

Grand Theft Auto

A top-down original gave way to Grand Theft Auto III's 3D city in 2001. The studio became Rockstar North.

Debut
2001
Studio
Bungie
Genre
Shooter

Halo

Launched with the original Xbox and proved shooters could work on a controller. Later entries moved to 343 Industries, now Halo Studios.

Debut
2003
Studio
Infinity Ward
Genre
Shooter

Call of Duty

Began on PC as a Second World War shooter; Call of Duty 4: Modern Warfare (2007) reshaped online multiplayer progression.

What keeps a franchise alive

  • A recognisable core: a feel, character or loop players can identify instantly.
  • Willingness to reinvent: Zelda, Resident Evil and God of War all changed dramatically and grew stronger.
  • Hardware showcases: many series debut new features, from analog control to haptics.
  • Life beyond games: films, merchandise and communities keep series visible between releases.

Remake, remaster or port?

A remake rebuilds a game largely from scratch with new assets and often redesigned mechanics. A remaster keeps the original game underneath and upgrades resolution, textures, frame rate or quality-of-life features. A port brings a game to new hardware with minimal changes. Publishers do not always use these terms consistently, so read the details before buying.

Twelve notable remakes and remasters

Notable remakes and remasters with original release details
TitleYearTypeOriginal
Crash Bandicoot N. Sane Trilogy2017RemakePlayStation, 1996–1998
Shadow of the Colossus2018RemakePlayStation 2, 2005
Resident Evil 22019RemakePlayStation, 1998
The Legend of Zelda: Link's Awakening2019RemakeGame Boy, 1993
Final Fantasy VII Remake2020RemakePlayStation, 1997
Demon's Souls2020RemakePlayStation 3, 2009
Mass Effect Legendary Edition2021RemasterTrilogy, 2007–2012
The Last of Us Part I2022RemakePlayStation 3, 2013
Metroid Prime Remastered2023RemasterGameCube, 2002
Resident Evil 42023RemakeGameCube, 2005
Silent Hill 22024RemakePlayStation 2, 2001
The Elder Scrolls IV: Oblivion Remastered2025RemasterPC and Xbox 360, 2006

Are remakes good for gaming?

The case for

  • Makes classics playable on modern hardware
  • Introduces great design to new players
  • Often adds accessibility and difficulty options

The case against

  • Can replace the original in stores, hurting preservation
  • Resources go to old ideas instead of new ones
  • Changes may alter what fans loved

Continue the tour

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