Gallery two

Hardware & Handheld Evolution

Four decades of silicon, storage and controllers, from a 1.79 MHz processor to machines with custom SSDs and hardware ray tracing.

The spec timeline

Below are headline specifications for major home consoles and hybrids, with North American launch years. Prices are original US launch prices for the base model, not adjusted for inflation; a dash means we have not listed one.

Console specifications and US launch prices by generation
SystemNA launchProcessorMemoryUS launch price
NES1985Ricoh 2A03, ~1.79 MHz2 KB work RAM—
Super NES1991Ricoh 5A22, up to 3.58 MHz128 KB$199
PlayStation1995MIPS R3000A, 33.9 MHz2 MB main$299
Nintendo 641996NEC VR4300, 93.75 MHz4 MB (8 MB with Expansion Pak)$199
PlayStation 22000Emotion Engine, ~294 MHz32 MB$299
Xbox2001Pentium III-based, 733 MHz64 MB$299
GameCube2001IBM Gekko, 485 MHz24 MB main + 16 MB auxiliary$199
Xbox 3602005Xenon tri-core, 3.2 GHz512 MB$299 / $399
PlayStation 32006Cell, 3.2 GHz256 MB + 256 MB video$499 / $599
Wii2006IBM Broadway, 729 MHz88 MB$249.99
PlayStation 420138-core AMD Jaguar, 1.6 GHz8 GB GDDR5$399
Xbox One20138-core AMD Jaguar, 1.75 GHz8 GB DDR3$499
Nintendo Switch2017Custom Nvidia Tegra X14 GB$299.99
PlayStation 520208-core AMD Zen 2, up to 3.5 GHz16 GB GDDR6$499.99 / $399.99 Digital
Xbox Series X|S20208-core AMD Zen 2, up to 3.8 GHz (X)16 GB (X) / 10 GB (S)$499 / $299
Nintendo Switch 22025Custom Nvidia processor12 GB$449.99

What the numbers don't tell you

Clock speed is only comparable within the same processor family. A 3.2 GHz chip from 2006 does far less work per cycle than a modern design, and graphics performance depends on the GPU, memory bandwidth and software as much as the CPU. Teraflop figures, popular in marketing since the PS4 and Xbox One era, measure theoretical GPU throughput rather than real frame rates. Architecture also matters for developers: the PS3's Cell processor was powerful but notoriously hard to program, while the PS4 and Xbox One moved to PC-like x86 designs that made cross-platform development simpler.

From cartridges to SSDs

  • Cartridges (1970s–1990s): near-instant loading and durable, but expensive to manufacture and limited in capacity.
  • CD-ROM (1990s): around 650 MB per disc, cheap to press and able to hold full-motion video and CD-quality audio, at the cost of loading screens.
  • DVD (2000s): the PS2 doubled as a DVD player, which helped its popularity; the original Xbox added an internal hard drive.
  • Blu-ray and downloads (late 2000s–2010s): the PS3 used Blu-ray, and digital storefronts made downloads and patches routine.
  • NVMe SSDs (2020s): PS5 and Xbox Series X|S use fast solid-state storage, dramatically cutting load times and allowing more detailed worlds to stream in.

How controllers evolved

Nintendo's Game & Watch popularised the cross-shaped D-pad, later carried over to the NES. The SNES added shoulder buttons. The Nintendo 64 made the analog stick standard, and its Rumble Pak brought force feedback. Sony's DualShock established the twin-stick layout still used today. The Wii Remote (2006) introduced motion pointing to a mass audience, while the Switch's detachable Joy-Con made a controller you can split between two players. The PS5's DualSense added adaptive triggers and precise haptics, and Switch 2's Joy-Con 2 can work like a computer mouse.

Handheld evolution

Ten handhelds that each changed what portable play could mean. Years are first launch worldwide.

Launch
1980
Maker
Nintendo
Big idea
D-pad

Game & Watch

Single-game LCD devices; later models introduced the cross D-pad.

Launch
1989
Maker
Nintendo
Big idea
Cartridges

Game Boy

Monochrome screen and long battery life beat flashier colour rivals.

Launch
2001
Maker
Nintendo
Big idea
16:10-ish wide

Game Boy Advance

A horizontal layout and roughly SNES-class 2D power in your pocket.

Launch
2004
Maker
Nintendo
Big idea
Touch

Nintendo DS

Two screens, one touch-sensitive, and wide appeal beyond core players.

Launch
2004
Maker
Sony
Big idea
UMD discs

PlayStation Portable

Near-console 3D visuals and media playback on a widescreen display.

Launch
2011
Maker
Nintendo
Big idea
Glasses-free 3D

Nintendo 3DS

Stereoscopic 3D without glasses, plus StreetPass social features.

Launch
2011
Maker
Sony
Big idea
Twin sticks

PlayStation Vita

OLED screen on the original model, dual analog sticks and a rear touchpad.

Launch
2017
Maker
Nintendo
Big idea
Hybrid

Nintendo Switch

Docks to a TV or plays in the hand, merging home and portable libraries.

Launch
2022
Maker
Valve
Big idea
PC library

Steam Deck

A handheld PC running SteamOS, playing much of an existing Steam library.

Launch
2025
Maker
Nintendo
Big idea
Mouse Joy-Con

Nintendo Switch 2

A larger 1080p screen, magnetic Joy-Con 2 and support for most Switch games.

Dedicated handheld or PC handheld?

Today's choice is between console hybrids with curated libraries and PC handhelds that run existing computer games.

Console hybrid

  • Games are built and tested for the hardware
  • Simple setup, strong battery management
  • Library limited to one platform
  • Less power than high-end PC handhelds

PC handheld

  • Access to libraries you already own
  • Mods, emulators and settings to tweak
  • Some games need adjusting to run well
  • Heavier games drain batteries quickly

Continue the tour

Weigh up the two biggest platforms side by side.

Console vs PC